Fille
Posts : 6 Join date : 2012-10-07 Age : 26 Location : Norway
| Subject: Rate my team! Thu Oct 11, 2012 9:19 am | |
| Here you can post your teams, with EVS and IVs if necessary. Tell us how you use your team, and what kind off team it is (Tier and Volt turn/Bulky/Offense/Stall). Please post your teams in the given format: Pokemon @Item Ability: EVs: Nature: - Move 1 - Move 2 - Move 3 - Move 4 Brief description Threats Please do not post more than one team each week. If absolutely necessary, you can PM me or Ben on the forum or in the chat. Each team posted below must be posted in a - Spoiler:
[spoiler ]Spoiler[/spoiler ]
So each trainer can choose whether they want to view the team or not. The letters should be BLACK ([color=black ]Word[/color ]), so it'll be easier to read. Besides that, adding a photo of the pokemon is suggested, since people must be interrested in reading your RMT. We're looking forward to helping you become a better battler!
Last edited by Fille on Mon Oct 22, 2012 11:12 am; edited 1 time in total | |
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Fille
Posts : 6 Join date : 2012-10-07 Age : 26 Location : Norway
| Subject: NU team, Bulky offense (example) Mon Oct 22, 2012 11:09 am | |
| Okay, this is an example post, and How most teams should be posted. Tier in the description, and what "strategy" your abusing. I haven't really been playing too much NU, but decided to give it a shot. So heres the outcome: - Spoiler:
[b]Team at a glance![/b]
Bat is WOW (Swoobat) (F) @ Leftovers Ability: Simple IVs: 252 SAtk / 32 SDef / 224 Spd Timid Nature (+Spd, -Atk) - Air Slash - Calm Mind - Shadow Ball - Stored Power
Such a demonic beast. I built my team around this demonic fella'. All ya have ta do, is to set up one calm mind, and because of simple, he gets up to +2 sp.def and sp.atk! Air slash is STAB, stored power hits base 100 after one CM, and shadow ball hits them other psychics. The spd EVs makes me outspeed all base 110 spd pokes by 2 points (Cant do by 1 point), and since its 2 points under base 115, theres no point in maximizing its speed. Since the sp.def will be boosted, the extra points might come in handy.
Threats: Every Shadow sneak poke. Besides that, every poke that's got an ice/dark/ghost/rock/electric move at its hand before I managed to set up will probably kill it. Of course, If I haven't been able to set up, I can just switch out to the best counter to the excact pokemon.
Dem hairy (Probopass) (M) @ Leftovers Ability: Sturdy EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Power Gem - Stealth Rock - Toxic - Thunder Wave
Tangela needs some back up, and I need something to take a Draco meteor from specs Altaria. I originally had Bastiodon in this spot, seeing that I just made this team in a hurry to battle a friend, and he used a bastiodon, but this thing works kind off better, due to higher sp.def and acces to a good(?) STAB move on the right side of the spectrum. Toxic/Para spreading, then just SR for the bonus. I don't need to take care of them Steel types, already got Magmar to do that! This thing doesnt even mind toxic, which makes it able to stay in for a longer time!
THREATS: Arm thrust? This thing can't be OHKO'd, WHATSOEVER (Unless a hit from a +6 poke on the physical side of the spectrum), but pokemons that are bulky, and can hit hard is a little problem. Tho I will get my rox up or paralyze them, so I can easily revenge kill them.
Italian (Tangela) (M) @ Eviolite Ability: Regenerator EVs: 248 HP / 140 Def / 120 SAtk Bold Nature (+Def, -Atk) - Leaf Storm - Toxic - Sleep Powder - Hidden Power [Ice]
Spooky, ey? I tried this thing in NFE, and saw how powerfull it was. I use almost max hp (Odd numbered hp for the rocks, I always do.) to take hits, and then 140 def with Beneficial nature(Bold) to hit just above max def neutral nature, and then rest in Sp.atk to deal some serious damage. With a base 100 Sp.atk stat, it's quite powerfull, and Leaf storm does a lot to about everything. Hp Ice for coverage, then Toxic/sleep for the extra damage. Nuff said I guess.
Threats: Special attacking fire types, or banded Emboar. I can easily deal with them tho, thanks to Floatzel!
Magman (Magmar) (M) @ Choice Scarf Ability: Flame Body EVs: 252 SAtk / 4 SDef / 252 Spd Modest Nature (+SAtk, -Atk) - Fire Blast - Focus Blast - Psychic - Hidden Power [Grass]
Also been using in NFE, tho I mostly use a sub/Belly drum set. I noticed it's great speed, and reliable sp.atk, so I realised "HEY, it's a great scarfer!!". So I decided to give it a shot, and it works perfectly. Fire blast for STAB, was suposed to be overheat, but bcoz I accidentally put fire blast in and realised that its a good late game sweeper, it stayed that way. Rest of the moves are for coverage.
Threats: Floatzel is annoying due to aqua jet, and so is about every other water type too. Tho Hp grass does a decent chunk to them, baring tentacool, but it goes down to the psychic anyways. Rock types can't take either hp grass or focus blast, so im fine
Zillania (Floatzel) (F) @ Choice Band Ability: Swift Swim EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Aqua Jet - Ice Punch - Switcheroo - Waterfall
I have always loved Floatzel, and When I realised that it fitted perfectly into my team, I was really happy! I have tried many different sets up in the years, but this is probably my favourite till now. Pretty self explaining, waterfall for powerfull STAB, Aqua jet for priority, and then Ice punch for coverage. Switcheroo over them Band to any annoying set up sweep or wall.
Threats: Scarfed electric types and maractuss. Maractuss is a pain in the ass, namely because I always forget that my opponent uses it...
Iron bar (Gurdurr) (M) @ Eviolite Ability: Guts EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Bulk Up - Drain Punch - Mach Punch - Ice Punch
Awesome picture from the back, right ? Owell, I just remembered that Gurdurr actually has a decent attack and HP stat (Base 105atk and base 85 hp), So I decided to give it a shot. Eviolite is a nice item for a poke, so abuse it while I can. Drain punch will recover a lot off health anyways. Ice punch is there for coverage!
Threats: Swoobat after setting up. Besides that, a strong special attacker, Psychic type or Flying type is a huge problem. Probopass can handle them both tho.
Old Members:
- Spoiler:
Heavy (Bastiodon) (F) @ Leftovers Ability: Sturdy EVs: 252 HP / 252 SDef / 4 Def Relaxed Nature (+Def, -Spd) - Stealth rocks - Toxic - Roar - Metal burst
2spd IVs. I want to outspeed other bastiodons, so I can set up rocks, then Roar them away before me. Besides that, min speed for metal bursting. Toxic, pretty self explaining. I needed a pokemon to take care of Specs Altaria, so here it is.
NOTICE: Changed to Probopass.
Well thats it, Hope ya liked it, and please tell me if theres something that I should change.
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